Osiz: Bringing Japan’s Gaming Vision to Life in the Metaverse
Osiz: Bringing Japan’s Gaming Vision to Life in the Metaverse The term "Metaverse" introduced by Neal Stephenson in his science fiction novel “Snow Crash" (1992), is frequently used today to indicate an unique virtual world in which internet users can interact with each other users in the form of avatars. The metaverse concept, which guarantees new business opportunities that make use of advanced consumer technologies, has been met with some interest in Japan as well: One survey found that 10 percent of companies in the secondary and tertiary sector were interested in using the metaverse for their business. Game On, Japan! Leading the Metaverse Movement Japan is stepping into a new era of interactive entertainment where the boundaries between reality and imagination are confused. As the gaming industry develops, the demand for innovation has given rise to the next big boundary to the metaverse. A built, bringing together creativity, technology, and player-driven econo...